1. STAGES FORMAT

 

- STAGE 1: SINGLE-ELIMINATION BO1 POINTS-BASED FORMAT     (FINALSWILL BE BO3) 
- STAGE 2: SINGLE-ELIMINATION BO1 POINTS-BASED FORMAT (FINALS WILL BE BO3) 
- STAGE 3: SINGLE-ELIMINATION BO1 POINTS-BASED FORMAT (FINALS WILL BE BO3) 
- GRAND FINALS: TOP 8 TEAMS ON THE POINTS LEADER-BOARD WILL QUALIFY FOR THE GRAND FINALS. 

 

2. PRIZE POOL SPLIT

 

3. POINTS SYSTEM

 

- THE POINTS BREAKDOWN IS AS FOLLOWS:

- TEAMS PLACED 64TH-17TH ARE AWARDED 100 POINTS
- TEAMS PLACED 16TH TO 9TH ARE AWARDED 200 POINTS
- TEAMS PLACED 8TH TO 5TH ARE AWARDED 300 POINTS
- 4TH PLACE TEAM AWARDED 500 POINTS
- 3RD PLACE TEAM AWARDED 600 POINTS
- 2ND PLACE TEAM AWARDED 700 POINTS
- 1ST PLACE TEAM AWARDED 800 POINTS

  POINTS EARNED BY A TEAM CAN BE KEPT IN FOLLOWING SCENARIOS: 

• IN ANY STANDARD TRANSFER SITUATION OF PLAYER(S) TO/FROM A TEAM. 

• IN STANDARD ‘TEAM NAME’ CHANGES. 

• IN AN AGREED ORGANIZATION OR SPONSOR ACQUISITION OF THAT TEAM. 

 • IF, WITH NO OBJECTION AND IN FULL AGREEMENT WITH THE MANAGING ORGANIZATION, ALL THE PLAYERS IN A TEAM DECIDE TO MOVE OUT OF THIS ORGANIZATION AND SETUP THEIR OWN TEAM COLLECTIVELY. 

• IF AN ORGANIZATION DISBANDS A FULL TEAM (IN GOOD FAITH) WITH NO PLANS OF REFILLING THE ROSTER, THE PLAYERS ARE PERMITTED TO SETUP THEIR OWN TEAM AND MAINTAIN EARNED POINTS. 

• IF A TEAM WITH NO MANAGING ORGANIZATION OR SPONSOR ARE OFFERED AN ORGANIZATION OR SPONSOR DEAL.  

4. ROSTER

 

- A MATCH WILL ONLY START 5V5, ANY MISSING PLAYER WILL CAUSE THEIR TEAM TO FORFEIT.

4.1. SUBSTITUTE PLAYERS
- EACH TEAM IS ALLOWED TO REGISTER 2 SUBSTITUTE PLAYERS, TEAMS ARE ALLOWED TO SWAP PLAYERS BETWEEN EACH MATCH.

-TEAMS ARE NOT PERMITTED TO CHANGE PLAYERS MID GAME/MAP UNDER ANY CIRCUMSTANCES (THIS INCLUDES TECHNICAL DIFFICULTIES).


4.2. ROSTER CHANGES  
- TEAMS ARE ALLOWED TO SIGN FREE AGENTS (PLAYERS THAT CURRENTLY DO NOT PLAY FOR ANOTHER TEAM IN THE COMMUNITY CUP) IN BETWEEN ALL STAGES 1,2,3, AND GRAND FINALS.

 

-TEAM TO TEAM TRANSFERS (PLAYERS MOVING FROM ONE COMMUNITY CUP REGISTERED TEAM TO ANOTHER) ARE ONLY ALLOWED TO HAPPEN FROM STAGE 1 UP UNTIL THE END OF STAGE 2. (THIS MEANS STARTING STAGE 3 AND ONWARDS TO THE GRAND FINALS PLAYERS ARE NOT PERMITTED TO SWITCH FROM ONE TEAM TO ANOTHER, TRANSFER WINDOW IS SHUT)

 

-SPONSOR CHANGES (TEAMS CHANGING FROM ONE SPONSOR TO ANOTHER) MUST ALSO FOLLOW THE SAME TRANSFER WINDOW ABOVE. THIS ALSO INCLUDES A SPONSOR ACQUIRING A TEAM THAT LEFT THEIR PREVIOUS SPONSOR.

 

-TEAMS WITH NO SPONSOR (CURRENT OR PREVIOUS) ARE ALLOWED TO ACQUIRE A SPONSOR IN BETWEEN ALL STAGES 1,2,3, AND GRAND FINALS. 

-TRANSFERS MAY BE COMPLETED BY MEETING THE FOLLOWING NECESSARY CONDITIONS:

1. MEETING ALL CONTRACTUAL REQUIREMENTS (IF ANY) AGREED AMONG ALL PARTIES 

2. WILLINGNESS AND NO OBJECTION OF THE ORIGINATING ORGANIZATION TO TRANSFER (OUT) THE PLAYERS 

3. WILLINGNESS AND NO OBJECTION OF THE PLAYERS TO BE TRANSFERRED FROM AND TO OTHER ORGANIZATIONS. 

4. WILLINGNESS OF THE RECEIVING ORGANIZATION TO TRANSFER (IN) THE PLAYERS. 

5. ALL PARTIES MUST BE ACTING IN GOOD FAITH.

5. MATCHES

 

- MATCHES CANNOT BE POSTPONED OR PLAYED AT ANY OTHER TIME/DATE OTHER THAN CSL SPECIFIED DATE/TIMES. (SPECIAL   EXCEPTIONS MAY BE MADE SUCH AS PRAYER TIME IF A TEAM CONTACTS OUR ADMINS 24 HOURS BEFORE SCHEDULED MATCH TIME) 
- MATCHES WILL BE PLAYED BETWEEN 15:00 TO 01:00 GMT+4, SPECIFIC MATCH TIME WILL BE PROVIDED AFTER THE END OF THE   REGISTRATION DEADLINE. 
- ALL MATCHES PLAYED BEFORE THE SEMI-FINALS MUST BE PLAYED IMMEDIATELY IF/WHEN ONE TEAM IS READY ON TIME, THE TEAM   THAT IS NOT READY WILL BE DISQUALIFIED. 

- POINTS WILL BE AWARDED AT THE END OF EACH STAGE, TEAMS MUST PLAY ALL THEIR MATCHES IN ORDER BE AWARDED THE POINTS (FORFEITS AND DISQUALIFICATIONS MAY RESULT IN  ZERO POINTS). 

6. STREAMING

 

- THE FIRST AND SECOND ROUND FROM EACH STAGE WILL NOT BE STREAMED, MATCHES WILL BE STREAMED AND CASTED ON CSL OFFICIAL TWITCH CHANNEL STARTING FROM THE QUARTER-FINALS ONWARDS. PLAYERS ARE NOT ALLOWED TO STREAM THEIR GAMEPLAY, DOING SO MAY RESULT IN DISQUALIFICATION. 

7. HARDWARE / SOFTWARE / CONNECTION

- EACH PLAYER IS RESPONSIBLE FOR HIS/HER OWN HARDWARE/SOFTWARE/CONNECTION ISSUES DURING MATCHES. IF A TEAM CANNOT PLAY DUE TO ANY OF THESE ISSUES, IT WILL COUNT AS A FORFEIT. (THIS INCLUDES UNDERSTANDING HOW TO OPERATE MOSS AND OTHER MOSS RELATED ISSUES)

8. REHOST

8. REHOST

 
 

- IF A PLAYER DROPS/CONNECTIONS ISSUES/TECHNICAL ISSUES DURING A MATCH, A REHOST CAN BE ASKED FOR. (EACH TEAM IS ALLOWED ONE REHOST PER MATCH) 
- IF THE PLAYER DROPPED BEFORE OR DURING THE PREPARATION PHASE, A REHOST WILL OCCUR AND THE MATCH WILL RESUME BASED ON THE LAST ROUND'S PICKS.
- IF THE PLAYER DROPPED AFTER THE END OF THE PREPARATION PHASE THE ROUND WILL RESUME NORMALLY AND THE REHOST WILL OCCUR AFTER THE END OF THE ROUND. 

REHOSTS ARE POSSIBLE UP TO 30 SECONDS IN THE ACTION PHASE IF NO PLAYER WAS KILLED.
ALL MEMBERS OF THE REHOSTING TEAM HAVE TO LEAVE THE MATCH BEFORE THE FIRST 30 SECONDS OF THE ACTION PHASE PASSED. IF NOT ALL MEMBERS OF THE REHOSTING TEAM LEFT THE MATCH WITHIN THE GIVEN TIME, IT WILL COUNT AS A ROUND LOSS. A REHOST DOESN'T HAVE TO BE CONFIRMED BY THE OPPONENT.

-WHEN A REHOST IS USED, BOTH TEAMS MUST HAVE 5 OF THEIR PLAYERS READY IN THE LOBBY (EACH) WITHIN 10 MINUTES OR ELSE THE MATCH IS CONSIDERED FORFEIT.

-TEAMS ARE NOT PERMITTED TO CHANGE PLAYERS MID GAME/MAP UNDER ANY CIRCUMSTANCES (THIS INCLUDES TECHNICAL DIFFICULTIES).

9. ELIGIBLE COUNTRIES

 

- PLAYERS SHOULD BE RESIDING IN ONE OF THE FOLLOWING COUNTRIES IN ORDER TO PARTICIPATE IN THE CUP. 

ALGERIA
BAHRAIN 
DJIBOUTI
EGYPT
IRAQ 
JORDAN
KINGDOM OF SAUDI ARABIA 
KUWAIT
LEBANON
LIBYA 
MOROCCO 
OMAN
PALESTINE
PAKISTAN
QATAR
SUDAN
SYRIA
TUNISIA
UNITED ARAB EMIRATES 
YEMEN

10. GAME SETTINGS

 

- MATCHES WILL BE PLAYED AS PER THE FOLLOWING SETTINGS:


10.1. SETTINGS
PLAYLIST TYPE: NORMAL MODE
SERVER TYPE: DEDICATED SERVER
VOICE CHAT: TEAM ONLY
TIME OF THE DAY: DAY
HUD SETTINGS: PRO LEAGUE


10.2. MATCH SETTINGS
NUMBER OF BANS: 4
BAN TIMER: 30
NUMBER OF ROUNDS: 12
ATTACKER/DEFENDER ROLE SWAP: 6
OVERTIME: 3 ROUNDS
OVERTIME SCORE DIFFERENCE: 2
OVERTIME ROLE CHANGE: 1
OBJECTIVE ROTATION PARAMETER: 2
OBJECTIVE TYPE ROTATION: ROUNDS PLAYED
ATTACKER UNIQUE SPAWN: ON
PICK PHASE TIMER: 15
6TH PICK PHASE: ON
6TH PICK PHASE TIMER: 15
DAMAGE HANDICAP: 100
FRIENDLY FIRE DAMAGE: 100
INJURED: 20
SPRINT: ON
LEAN: ON
DEATH REPLAY: OFF


10.3. GAME MODE: TDM BOMB
PLANT DURATION: 7
DEFUSE DURATION: 7
FUSE TIME: 45
DEFUSE CARRIER SELECTION: ON
PREPARATION PHASE DURATION: 45
ACTION PHASE DURATION: 180


10.4. OPERATORS
AMARU AND GOYO ARE NOT ALLOWED TO BE USED!
ALL OTHER OPERATORS ARE ALLOWED.

10.5. MAPPOOL

CLUB HOUSE

CONSULATE

BANK

KAFE DOSTOYEVSKY

BORDER

COASTLINE

VILLA
 

11. MAP VETO

 

- A COINFLIP WILL DETERMINE WHO BANS/PICKS FIRST AND LAST. COINFLIPS WILL BE CONDUCTED ON OUR DISCORD.

12. DISQUALIFICATION

 

- FAILING TO CHECK-IN WITHIN THE GIVEN TIMEFRAME CAN AND WILL LEAD TO THE DISQUALIFICATION OF THE TEAM.


12.1. ILLEGAL ACTIONS 
- ANY PLAYER WITH AN ACTIVE CHEATING BAN BY UBISOFT IS NOT ALLOWED TO PARTICIPATE IN THIS TOURNAMENT, ANY KIND OF CHEATING/HACKING/GLITCHING WILL BE PUNISHED AND WILL LEAD TO A DISQUALIFICATION FROM THE TOURNAMENT AND BAN FROM FUTURE CSL TOURNAMENTS. 
- THESE RULES SERVE AS GUIDELINES AND THE CSL ADMIN TEAM HAVE THE RIGHT TO DISQUALIFY ANY TEAM/PLAYER DEPENDING ON THE SITUATION.

13. ANTI-CHEAT

 

- ALL PLAYERS MUST USE MOSS FOR THE ENTIRE DURATION OF THE COMMUNITY CUP. 
- MOSS CAN BE DOWNLOADED FROM THIS LINK HTTPS://NOHOPE.EU/ 
- PLAYERS ARE EXPECTED TO HAVE MOSS DOWNLOADED AND READY BEFORE THE TOURNAMENT STARTS.  
- MOSS FILES MUST REMAIN UNTOUCHED AND UNALTERED. THEY MUST BE SENT TO THE CSL ADMIN TEAM EXACTLY THE WAY THEY ARE WHEN THE MATCH IS OVER. (ANY ATTEMPT TO CHANGE ANY DETAIL OF A MOSS FILE WILL BE CONSIDERED TAMPERING) 
- FAILING TO SUBMIT MOSS FILES WILL LEAD TO A DISQUALIFICATION FROM THE CUP.
- CSL ADMIN TEAM HAVE THE RIGHT TO DISQUALIFY ANY PLAYER/TEAM THAT SUBMITS A SUSPICIOUS MOSS FILE.

STAGE 3